Summary: TCP and IP were developed by a Department of Defense (DOD) research project to connect a number different networks designed by different vendors into a network of networks (the “Internet”). It was initially successful because it delivered a few basic services that everyone needs (file transfer, electronic mail, remote logon) across a very large number of client and server systems. Several computers in a small department can use TCP/IP (along with other protocols) on a single LAN. The IP component provides routing from the department to the enterprise network, then to regional networks, and finally to the global Internet. On the battlefield a communications network will sustain damage, so the DOD designed TCP/IP to be robust and automatically recover from any node or phone line failure. This design allows the construction of very large networks with less central management. However, because of the automatic recovery, network problems can go undiagnosed and uncorrected for long periods of time.
As with all other communications protocol, TCP/IP is composed of layers:
- IP – is responsible for moving packet of data from node to node. IP forwards each packet based on a four byte destination address (the IP number). The Internet authorities assign ranges of numbers to different organizations. The organizations assign groups of their numbers to departments. IP operates on gateway machines that move data from department to organization to region and then around the world.
- TCP – is responsible for verifying the correct delivery of data from client to server. Data can be lost in the intermediate network. TCP adds support to detect errors or lost data and to trigger retransmission until the data is correctly and completely received.
- Sockets – is a name given to the package of subroutines that provide access to TCP/IP on most systems.
The Army puts out a bid on a computer and DEC wins the bid. The Air Force puts out a bid and IBM wins. The Navy bid is won by Unisys. Then the President decides to invade Grenada and the armed forces discover that their computers cannot talk to each other. The DOD must build a “network” out of systems each of which, by law, was delivered by the lowest bidder on a single contract.
The Internet Protocol was developed to create a Network of Networks (the “Internet”). Individual machines are first connected to a LAN (Ethernet or Token Ring). TCP/IP shares the LAN with other uses (a Novell file server, Windows for Workgroups peer systems). One device provides the TCP/IP connection between the LAN and the rest of the world.
To insure that all types of systems from all vendors can communicate, TCP/IP is absolutely standardized on the LAN. However, larger networks based on long distances and phone lines are more volatile. In the US, many large corporations would wish to reuse large internal networks based on IBMs SNA. In Europe, the national phone companies traditionally standardize on X.25. However, the sudden explosion of high speed microprocessors, fiber optics, and digital phone systems has created a burst of new options: ISDN, frame relay, FDDI, Asynchronous Transfer Mode (ATM). New technologies arise and become obsolete within a few years. With cable TV and phone companies competing to build the National Information Superhighway, no single standard can govern citywide, nationwide, or worldwide communications.
The original design of TCP/IP as a Network of Networks fits nicely within the current technological uncertainty. TCP/IP data can be sent across a LAN, or it can be carried within an internal corporate SNA network, or it can piggyback on the cable TV service. Furthermore, machines connected to any of these networks can communicate to any other network through gateways supplied by the network vendor.
Each technology has its own convention for transmitting messages between two machines within the same network. On a LAN, messages are sent between machines by supplying the six byte unique identifier (the “MAC” address). In an SNA network, every machine has Logical Units with their own network address. DECNET, Appletalk, and Novell IPX all have a scheme for assigning numbers to each local network and to each workstation attached to the network.
On top of these local or vendor specific network addresses, TCP/IP assigns a unique number to every workstation in the world. This “IP number” is a four byte value that, by convention, is expressed by converting each byte into a decimal number (0 to 255) and separating the bytes with a period. For example, the PC Lube and Tune server is 220.127.116.11.
An organization begins by sending electronic mail to Hostmaster@INTERNIC.NET requesting assignment of a network number. It is still possible for almost anyone to get assignment of a number for a small “Class C” network in which the first three bytes identify the network and the last byte identifies the individual computer. The author followed this procedure and was assigned the numbers 192.35.91.* for a network of computers at his house. Larger organizations can get a “Class B” network where the first two bytes identify the network and the last two bytes identify each of up to 64 thousand individual workstations. Yales Class B network is 130.132, so all computers with IP address 130.132.*.* are connected through Yale.
The organization then connects to the Internet through one of a dozen regional or specialized network suppliers. The network vendor is given the subscriber network number and adds it to the routing configuration in its own machines and those of the other major network suppliers.
There is no mathematical formula that translates the numbers 192.35.91 or 130.132 into “Yale University” or “New Haven, CT.” The machines that manage large regional networks or the central Internet routers managed by the National Science Foundation can only locate these networks by looking each network number up in a table. There are potentially thousands of Class B networks, and millions of Class C networks, but computer memory costs are low, so the tables are reasonable. Customers that connect to the Internet, even customers as large as IBM, do not need to maintain any information on other networks. They send all external data to the regional carrier to which they subscribe, and the regional carrier maintains the tables and does the appropriate routing.
New Haven is in a border state, split 50-50 between the Yankees and the Red Sox. In this spirit, Yale recently switched its connection from the Middle Atlantic regional network to the New England carrier. When the switch occurred, tables in the other regional areas and in the national spine had to be updated, so that traffic for 130.132 was routed through Boston instead of New Jersey. The large network carriers handle the paperwork and can perform such a switch given sufficient notice. During a conversion period, the university was connected to both networks so that messages could arrive through either path.
Although the individual subscribers do not need to tabulate network numbers or provide explicit routing, it is convenient for most Class B networks to be internally managed as a much smaller and simpler version of the larger network organizations. It is common to subdivide the two bytes available for internal assignment into a one byte department number and a one byte workstation ID.
The enterprise network is built using commercially available TCP/IP router boxes. Each router has small tables with 255 entries to translate the one byte department number into selection of a destination Ethernet connected to one of the routers. Messages to the PC Lube and Tune server (18.104.22.168) are sent through the national and New England regional networks based on the 130.132 part of the number. Arriving at Yale, the 59 department ID selects an Ethernet connector in the C& IS building. The 234 selects a particular workstation on that LAN. The Yale network must be updated as new Ethernets and departments are added, but it is not effected by changes outside the university or the movement of machines within the department.
Every time a message arrives at an IP router, it makes an individual decision about where to send it next. There is concept of a session with a preselected path for all traffic. Consider a company with facilities in New York, Los Angeles, Chicago and Atlanta. It could build a network from four phone lines forming a loop (NY to Chicago to LA to Atlanta to NY). A message arriving at the NY router could go to LA via either Chicago or Atlanta. The reply could come back the other way.
How does the router make a decision between routes? There is no correct answer. Traffic could be routed by the “clockwise” algorithm (go NY to Atlanta, LA to Chicago). The routers could alternate, sending one message to Atlanta and the next to Chicago. More sophisticated routing measures traffic patterns and sends data through the least busy link.
If one phone line in this network breaks down, traffic can still reach its destination through a roundabout path. After losing the NY to Chicago line, data can be sent NY to Atlanta to LA to Chicago. This provides continued service though with degraded performance. This kind of recovery is the primary design feature of IP. The loss of the line is immediately detected by the routers in NY and Chicago, but somehow this information must be sent to the other nodes. Otherwise, LA could continue to send NY messages through Chicago, where they arrive at a “dead end.” Each network adopts some Router Protocol which periodically updates the routing tables throughout the network with information about changes in route status.
If the size of the network grows, then the complexity of the routing updates will increase as will the cost of transmitting them. Building a single network that covers the entire US would be unreasonably complicated. Fortunately, the Internet is designed as a Network of Networks. This means that loops and redundancy are built into each regional carrier. The regional network handles its own problems and reroutes messages internally. Its Router Protocol updates the tables in its own routers, but no routing updates need to propagate from a regional carrier to the NSF spine or to the other regions (unless, of course, a subscriber switches permanently from one region to another).
IBM designs its SNA networks to be centrally managed. If any error occurs, it is reported to the network authorities. By design, any error is a problem that should be corrected or repaired. IP networks, however, were designed to be robust. In battlefield conditions, the loss of a node or line is a normal circumstance. Casualties can be sorted out later on, but the network must stay up. So IP networks are robust. They automatically (and silently) reconfigure themselves when something goes wrong. If there is enough redundancy built into the system, then communication is maintained.
In 1975 when SNA was designed, such redundancy would be prohibitively expensive, or it might have been argued that only the Defense Department could afford it. Today, however, simple routers cost no more than a PC. However, the TCP/IP design that, “Errors are normal and can be largely ignored,” produces problems of its own.
Data traffic is frequently organized around “hubs,” much like airline traffic. One could imagine an IP router in Atlanta routing messages for smaller cities throughout the Southeast. The problem is that data arrives without a reservation. Airline companies experience the problem around major events, like the Super Bowl. Just before the game, everyone wants to fly into the city. After the game, everyone wants to fly out. Imbalance occurs on the network when something new gets advertised. Adam Curry announced the server at “mtv.com” and his regional carrier was swamped with traffic the next day. The problem is that messages come in from the entire world over high speed lines, but they go out to mtv.com over what was then a slow speed phone line.
Occasionally a snow storm cancels flights and airports fill up with stranded passengers. Many go off to hotels in town. When data arrives at a congested router, there is no place to send the overflow. Excess packets are simply discarded. It becomes the responsibility of the sender to retry the data a few seconds later and to persist until it finally gets through. This recovery is provided by the TCP component of the Internet protocol.
TCP was designed to recover from node or line failures where the network propagates routing table changes to all router nodes. Since the update takes some time, TCP is slow to initiate recovery. The TCP algorithms are not tuned to optimally handle packet loss due to traffic congestion. Instead, the traditional Internet response to traffic problems has been to increase the speed of lines and equipment in order to say ahead of growth in demand.
TCP treats the data as a stream of bytes. It logically assigns a sequence number to each byte. The TCP packet has a header that says, in effect, “This packet starts with byte 379642 and contains 200 bytes of data.” The receiver can detect missing or incorrectly sequenced packets. TCP acknowledges data that has been received and retransmits data that has been lost. The TCP design means that error recovery is done end-to-end between the Client and Server machine. There is no formal standard for tracking problems in the middle of the network, though each network has adopted some ad hoc tools.
Entry filed under: Internet2.